Sonoric's Trance  (Divination, Enchantment/Charm)
Level: Third                  Range: Special
Components: V, S, M           Duration: 1 rnd/lvl
Casting Time: 3               Area of Effect: 10 foot radius
Saving Throw: None

This spell allows the caster to mimic the actions of a creature,
provided the actions occurred within a number of turns equal to
the caster's level. During the casting of the spell, the caster
must touch some object which the target creature was in contact
with for at least a round, and that contact must not have
occurred more than the caster's level in hours previously.

Upon casting the spell, the caster goes into a trance, during
which he loses all control of his actions (save vs. spells at -4
to break spell), and begins mimicking the most recent actions of
the target, provided the actions occurred within the area of
effect. The spell does not allow the caster to mimic actions of
which he is incapable, such as climbing walls, or broad jumping
20', and the caster merely imitates any spells the target may
have cast, and doesn't actually cast the spell (although
observers may recognize the spell he is attempting to cast). If
the target did something which would take it outside of the area
of effect, such as rapid movement beyond the abilities of the
caster or teleportation, the spell is broken.

The caster must decide how far back in time he would like to
begin mimicking the actions of the target. The actions of the
target may take the caster beyond the original area of effect,
but there is a 10' radius sphere over which is determined whether
or not the target left the area of effect.

The caster has the option of casting such movement spells as fly
and feather fall, prior to Trance, to facilitate movement such as
climbing, and even flying, and to take the pain out of such
actions as falling (if the target was a clutz). The target must
be man sized and humanoid.

The caster's trance will be broken by such things as damage,
slapping, and other unpleasant stimuli.

