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Sonoric Newt, Head Mage, Spellhounds
Copyright 1990 Tim Prestero
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AC:2 (Cloak +4, Ring +3, DEX); MV:12; MU13; HP: 36; THACO:16;
D:3d4+2 (+2 Dagger of Tripling); S8, D15, C10 I18, W10, Ch6, Co7,
P15; Align:LE

Magic Items: Cloak of Protection +4 (+2 all saves), Dagger of
Tripling +2, Ring of Stamina (30 HP), Crystal Ball (with
Clairaudience and Clairvoyance), Figurine (Mercenary: F8;
HP:48;), Gem of Seeing (in eyesocket), Ring of Teleportation (set
for laboratory)

Sonoric Newt is the bald-pated head of the city of Portown's
magician corps, the militia's magical investigative division,
often referred to as the Spellhounds or "baldies" by the
population. He is strikingly ugly, with a stooped posture (which
further diminishes his 5'6" height), a crooked nose, and several
scars on his head from shaving accidents. Furthermore, he speaks
in a nasal whine that would put even the most saintly on edge.

Sonoric first came to Portown shortly before the rebellion when
he was hired by Romjibus to investigate criminal activity in the
city. He stuck around with the rise of the new government, having
come to the conclusion that his respectable magical abilities
could be best used in a manner that earned him money. Hardly an
ambitious man, he is content to work for the city, and for half
the fee he could command elsewhere. Sonoric enjoys the fact that
he gets paid for being a peeping-tom, rather than losing respect
for it. Of course, his new vocation hasn't done much for his
social standing in the magical community, but then when did he
and his fellow Spellhounds ever have need of that?!

His spellbook contains mostly spells of a divinatory nature, and
he even claims to even have invented a few. The spellbooks of his
subordinates reflect his own, as most are copies of the spells he
possesses.

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Sonoric and his spells were published in The Guildsman #3, p94
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