Kalessin's Long Arm  (Conjuration)
Level: Fifth                  Range: 20 Feet
Components: V, S, M           Duration: Special
Casting Time: 5               Area of Effect: Special
Saving Throw: None

This spell allows the caster to cast various spells requiring
physical contact at range. The caster must have a clear view of
the creature to be "touched", and there can be no obstructions
between target and caster.

To use this spell, the caster first casts Long Arm, then whatever
spell he wants to do at range, in the following round. If the
caster is disturbed following the casting of Long Arm, the spell
is ruined. Disturbance could be anything from heavy jostling to
actually taking damage. If the target moves out of sight before
the caster can get off the second spell, the spell is ruined. The
target gets regular saving throws for the second spell.

The material component of this spell is a jade tipped wand which
disappears after casting.

