Inertia  (Alteration)
Level: Fourth                 Range: 20 yards/lvl
Components: V, S, M           Duration: 1 turn/lvl
Casting Time: 4               Area of Effect: Creature or object
Saving Throw: Neg.

This spell allows the caster to freeze one creature or object up
to 100 pounds per level, limit regardless of orientation.
Creatures flying through the air would be frozen in place
(remaining in the air), immovable until the second command word.
The caster is free to cast this spell upon himself. If the
subject of the spell is unwilling, a saving throw vs. magic is
permitted.

The caster must point at the creature or object to be stopped and
utter the first command word. If the spell is successful
(guaranteed in the case of objects within the caster's weight
limit), the item is frozen in the air, immovable, unless a dispel
magic or other such spell is cast or until the caster utters the
second command word. Upon saying the second command word, the
object or creature resumes its initial motion. For example,
casting this spell upon a falling chest, would stop the chest in
the air. Upon the second command, the chest would resume falling,
even if someone had climbed on top of it. If cast at a knight on
a horse, for example, the caster must specify mount or rider. If
cast at the mount, the rider would probably continue on his
original course, just without his mount. Cast on the rider, he
would stay hanging in the air as his mount runs away.

Physical force is insufficient to move frozen objects, so they
could, for example, be used as anchors for ropes, etc. The caster
must be able to see the majority of the object of the spell, so
he couldn't, for example, cast it upon something in somebody's
backpack.

The material component of the spell is a silver whistle which is
blown prior to shouting the command word.

