Caligula's Vitality Drain  (Alteration)
Level: Eighth                 Range: Touch
Components: V, S, M           Duration: Special
Casting Time: 7               Area of Effect: Special
Saving Throw: None

This terrible spell allows the caster to drain the youth from a
victim, revitalizing himself at the expense of aging the victim.
It is hardly a spell used by good-aligned mages.

The caster first prepares the spell by casting the eight-phase
portion of it. He then has his level in rounds to make contact
with the victim and begin draining. To drain the youth of the
victim, the caster must be in continuous contact with the flesh
of the victim during the draining process. The act of being
drained is extremely painful to the victim, and is sufficient to
awaken sleeping victims and allow charmed victims a new saving
throw. Even if the victim is conscious, however, the draining
will continue. The victim must break flesh contact with the mage
to break the spell.

The caster is able to drain a decade for every four levels he
possesses {i.e. 20 years at fifth, 30 at ninth, 40 at 13th, etc). 
Each year takes a segment to drain, a decade drained per round.
If the spell is broken during casting, the caster will still have
drained a number of years dependent on time of casting (e.g.
contact broken after 2 rounds, 20 years drained). Due to the
imperfect nature of the spell, however, the caster only reduces
in age by a year for every three drained from the victim.

Both caster and victim will be affected by the change in age. The
victim will only suffer the disadvantages of aging (STR and CON
loss), whereas the caster will only experience the benefits (STR
and CON gain). After the spell, the victim will have visibly
aged, with greying hair and lined, saggy skin. The caster will
appear invigorated, with grey disappearing from his hair and the
obvious return of muscle tone. The victim must save vs.
paralyzation or pass out for d4 turns, if he is drained more than
20 years. The caster will experience a temporary d4 increase in
STR (not including that gained from becoming younger), which will
fade by 1 point per turn. The caster will also feel as if
inebriated, an affect which persists for d6 rounds.

This spell is only effective on humans. Long lived races, such as
elves and dwarves, as well as humanoid races, are immune to the
spell, and the caster must save vs. paralyzation or be knocked
unconscious if attempting to drain a member of these races.

Finally, there is no known cure for this spell save a Wish. The
material component of this spell is a scrap of flesh from a
vampire which must be consumed by the caster.

