
Skith                         jimv/1996
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Frequency: Rare               Habitat: Subterranean
# Appearing: 4-24             % in Lair: 30%

Move: 12"                     Size: L (8' tall)
Intelligence: Low             Alignment: Chaotic Evil

Hit Dice: 4                   Thaco: 15
Armor Class: 7                Magic Resistance: Standard
# of Attacks: 3               Damage/Attack: d6/d6/d8
Special Attacks: None         Special Defenses: None

Treasure Type: P, Y           Experience: 85+4/hp

The Skith, legend states, originated as the product of an
experiment in magical genetics conducted by the sorceror
Skitharian, an ancient alchemist of astonishing prowess.
Apparently, Skitharian's goal was to create an army of these
creatures, however, his plans were dashed when the Skith
managed to kill their maker and, from there, spread down into
the subterrain world with the collapse of his Shadow Realm.

Living in small bands underground, the Skith have superior
infravision (90'), however, their aversion to sunlight is
so strong that they will do most anything to escape its contact.
Their oversized claws each do 1-6 damage in combat and their
huge snout makes for a vicious bite attack doing d8 points.
Furthermore, they regenerate one point per round when injured,
though severed portions of their bodies will not regenerate
once detached from the main trunk.

Skith are occasionally seen working in cooperation with Gnolls
(MM1:p46) but only when it serves their immediate purposes.
Oddly enough, their two languages are very similar, and may
have originated from a common root.

