
Skeleton Elite  -  Copyright 1990 Bradley S. Hall
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Frequency: Rare               Habitat: Varies
# Appearing: 1-10             % in Lair: 0%

Move: 12"                     Size: L (9' tall)
Intelligence: Low             Alignment: Chaotic Evil

Hit Dice: 5                   Thaco: 15
Armor Class: 4                Magic Resistance: Standard
# of Attacks: 2               Damage/Attack: d8/d8
Special Attacks: Str Drain    Special Defenses: See Below

Treasure Type: None           Experience: 205+5/hp

Skeleton Elite are a more powerful version of the standard
skeleton. These skeletons only take 1/4 damage from edged
weapons. Fire only does 1/2 damage while sleep, charm, hold, and
cold-based spells do not affect them. Holy water does 1d10 points
of damage. Skeleton Elites turn as Wights. A successful hit by
one of these skeletons reduces the opponent's strength by 1/2
point. This strength will return at a rate of 1 point per day of
rest.     

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Skeleton Elite were first published in The Guildsman (Issue #3, p91)

